Wednesday, March 28, 2012

1.6 community logic

coL drops CS - "who cares, the CGS ruined their credibility"
mTw drops CS - "who cares, they've been bad for like 2 years now"
EG drops CS - "who cares about american CS?"
Mouz drops CS - "they haven't been good since cyx died"
Lions drops CS - "who cares they're the 3rd swedish team"
WCG stops PC gaming - "just like cArn said, WCG is a joke"
WEM drops CS - "They weren't important anyway"
IEM rumored to stop hosting 1.6 - "we have 70k viewers why would they stop?"
DreamHack looks to be moving more for sc2 - "who cares dreamhack is just a glorified lan party"

Seriously guys, it's bad when we're losing basically ALL of our infrastructure. I don't want our game to be an also ran or a not-ran-at-all. I'm sorry lurppis and cArn, you mother fuckers aren't helping our game grow anymore, seems like you disregard all the progress that CSGO has made because it was bad 6 months ago. CSPROMOD will NEVER, EVER, EVER, work - especially with CSGO right around the corner. Why? CSP has been slow to develop - it took 4 years for them to release thier first beta version and it takes them 6 months per update - whereas the CSGO development is weekly and they seem to start to give a shit about our tournaments, our scene and attempting to grow our scene and trying to get our game as close to the version we love. But, just like CSP, you'd rather have the game die because it was IMMEDIATELY because it was EXACTLY like 1.6 - and you seem to forget that from beta 1 to beta 5 of the original game CS wasn't ANYTHING like what we have now. Hell even 1.0 to1.3 is nothing like the version we've been playing for the last 6 years.

Basically it's CSGO or bust for us, and it's rather sad you'd rather have bust than help build CSGO.

Friday, March 9, 2012

Arsenal mode

So the latest CSGO beta has come out. And well...it's interesting. They changed the map to de_lake, a reused L4D2 map which is actually surprisingly fun to play, and they changed the game type to arsenal demolition. Arsenal demolition is like gun game but with a bomb and a single bombsite - which is actually surprisingly fun when you're playing it. You also move down the gun ladder(start with m4, go to P90, then deagle then shotgun...after that idk. never got that far yet).

Now lets get into the problem with this. Unlike gun game in CS, CSS or even CoD you don't get your weapon upgraded(or downgraded in this situation) you have to wait until the next round to get your shiny new gun. This causes a slight boredom because - like in CS, CSS and CoD where respawns are on - you have you wait after you're dead before you get your next gun. This is probably due to the fact you have a bomb site in the middle of the map, but it's still not that great.

The next obvious problem is the amount of rounds you get to play. I think i'm pretty alright at CS, or i should be i've been playing it pretty much my entire life,  but i can't seem to get past shotgun, as when i finally get a kill with it it's the last round of the half and i have to start over again. Now this could be remedied by upping the gun after each additional kill but that'd get rid of one of the better features in the game - "bonus grenades" which come with each kill.

So heres the run down:


Positive:
The small map size allows for fast action and is equal distance from each spawn to allow for intense firefights
The game itself is pretty fun and the strategy involved can be there...just hasn't been developed yet
It's a good warm up for a "real" game of CS

Negative:
Too few rounds
Guns don't upgrade fast enough
You don't get a new gun after each kill
The addition of a bomb prevents you from continuing the fast action gungame is known for

Overall:
It's a good concept, but they need to hammer out a few problems. When they add "arms race" or whatever they're calling "real" gun game it should be fun....but until then IDK what they're doing.