Thursday, April 19, 2012

Map balance part 3

So here's the thing I've wanted to talk about for a while but I haven't mainly because it's really hard to explain. 
 So when you're looking at DE nuke there is only a few areas you need to look at. The "ramp room" which leads to the lower bombsite and there is the "outside" area at the very bottom of the screen which leads to the upper bombsite. The middle area of the map is the lobby and it leads to ramp and to the upper bombsite through a "hut" or a "squeaky" door and through a "radio" room. The CT's lead tot he same places, only their have an upper view of the hut which is directly in front of their spawn and a big garage which looks at outside and squeaky.

Only that's not it. There's also a second entry point for the lower bombsite. It's behind the big garage. now i couldn't find a real overview which properly displays this but the overview below shows it relatively effectively in their bottom lefhand corner. It isn't to scale but it does the job.
This is the biggest change from CS1.6 and CS:S to CSGO. They completely drop that route. Now the argument for it was that that pathway wasn't used so why even have it in the game?

They removed the stairs and they removed to "green mile", the fake bombsite and the second tunnel on lower. They still have the control room which allows for a bit of diversity on bonmbsite coverage for the T's or CT's to hold.

That being said the unforeseen consequence for us CS players, something that valve probably didn't really think about. By taking away that pathway and the second doorway on lower it makes the lower bombsite  infinitely harder to play AND makes it infinitely hard to take. Instead of 2 or 3 viable ways to get to that bombsite there is only one: ramp. This makes radio room AND lobby a death trap because the CT's can just run up on the T's. and the outside can only funnel into the minigarage connector to A. So it's all rushes and all  death for the T's instead of them being able to control the pace and abuse the multitude of pathways that the T's have to take outside.

Basically they made a map which was already NOTORIOUSLY CT sided EVEN MORE CT SIDED.

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